Part 2: Rules of the Game

Part 2: Rules of the Game

2.1 GENERAL

  • The Rules of the Game are those of FIFA, as at the date of registration for Bosco Summer Soccer, except as modified by the rules in this document.
  • Where conflict arises between FIFA and Bosco Summer Soccer Rules, the Bosco Summer Soccer rules shall take precedence.
  • Any ambiguities shall be brought to the attention of the Committee who will then determine the appropriate interpretation.

2.2 MATCH START

  • The Referee Coordinator will appoint a Referee to each Match.
  • The Referee is the sole person in charge of the match and will adjudicate on all matters for the duration of the match.
  • Each team shall field a maximum of five players on the Field of Play at any one time, one of which shall be a goalkeeper.
  • A minimum of four players must be on the field of play for a team to take part in a match.
  • If, at the scheduled start of the match, a team has an insufficient number of players, the team will be granted 3 minutes to field the required number of players. If the minimum number is not reached by this time, they will forfeit the match. A ‘friendly’ match may be played. (Also refer to Rule 1.15).
  • A hooter will sound giving players 30 seconds to assemble on the field. A second hooter will sound to signal the referee to start the match. The match will start when the whistle is blown by the referee.
  • The kick-off at the start of the match or extra time (in the finals series) may be taken in any direction.
  • A goal may be scored directly from a kick-off only against the opposing team. If the ball is kicked directly into the team’s own goal a corner is awarded to the opposing team.

2.3 HALF-TIME

  • The match will cease for half-time upon the whistle of the referee after the hooter is blown.
  • A five-minute break will be held.
  • A hooter will sound giving players 30 seconds to assemble on the field. The teams swap ends on the field of play.
  • A second hooter will sound to signal the referee to start the second half of the match. The second half will start when the whistle is blown by the referee.
  • The kick-off at the start of the second half of the match or extra time (in the finals series) may be taken in any direction.
  • A goal may be scored directly from a kick-off only against the opposing team. If the ball is kicked directly into the team’s own goal a corner is awarded to the opposing team.

2.4 FULL TIME

  • A hooter will sound to indicate that the match time has elapsed.
  • The match will conclude when the referee blows the final whistle.

2.5 SCORING A GOAL

  • A goal is scored when the referee blows the whistle and points to the centre of the field thus indicating that the ball has entered the goal and that the whole ball has crossed the goal line, or that it would have crossed the line had the net not stopped it from crossing the line.
  • No goal shall be awarded if an attacking player strikes the ball within the goal area.
  • An attacking player who scores a goal but who also enters the goal area immediately thereafter, shall have the goal allowed unless the entry was intentional and/or compromised the safety of the goalkeeper. If the goal is disallowed, a free kick is awarded to the defending team to be taken from anywhere within the goal area.
  • The kick-off to restart the match after a goal may be taken in any direction.
  • A goal may be scored directly from a kick-off only against the opposing team. If the ball is kicked directly into the team’s own goal a corner is awarded to the opposing team.

2.6 THE GOALKEEPER AND THE GOAL AREA

  • The area within the 6-metre radius semicircle from the centre of each goal line defines the goal area.
  • Only the goalkeeper shall be permitted within this area, except when corner kicks are to be taken (refer to Rule 2.9).
  • When any part of the ball crosses the line defining the goal area it will be deemed as being in the goal area. The goalkeeper is deemed to be in control of the ball once the ball stops in the goal area or is touched by the goalkeeper.
  • Should an attacking player enter the goal area (except as described in Rule 2.5), a free kick shall be awarded to the defending team and can be taken from anywhere within the goal area.
  • Should a defending player intentionally enter the goal area, the attacking team shall be awarded a free kick at a point 6 metres outside of the goal area using an extension of the line from the centre of the goal to the point of entry of the defender.
  • After a save, a goalkeeper may only release the ball from inside the goal area by hand or by kicking the ball off the ground.
  • Goalkeepers may play outside the goal area; however normal field player rules shall apply whist outside the goal area.
  • Goalkeepers may only control the ball inside the goal area for a maximum of 6 seconds.
  • Any infringement by the goalkeeper inside the goal area will result in free kick awarded to the opposing team at a point 6 metres outside the goal area and directly in front to the centre of the goal.
  • A goal cannot be scored directly (into the opposition goal) from a throw out by the goalkeeper but instead a goal kick is awarded to the opposition.

2.7 KICK-INS

  • A ball is out of bounds when the whole of the ball is over either sideline.
  • When a player causes the ball to become out of bounds over the sideline the opposing team is awarded a kick-in from the point where the ball left the field.
  • All kick-ins are considered to have entered the field of play when kicked. Thus if the ball goes out over the sideline from a kick-in before anyone touches it, the opposing side gets a kick-in from where it crossed the sideline.
  • All defending players shall be at least 6 metres away from the player taking the kick-in.
  • The player taking the kick-in may elect to play the ball even if opposing players are within 6 metres.
  • A goal may not be scored directly from a kick-in. If the ball is kicked into the opponents’ goal a goal kick is awarded to the opposing team; if the ball is kicked into the team’s own goal a corner is awarded to the opposing team.

2.8 GOAL KICKS

  • A ball is out of bounds when the whole ball is over either goal line except but not in goal.
  • When a player from the attacking side causes the ball to become out of bounds the defending team is awarded with a goal kick from anywhere on the 6-metre semicircle or within the goal area. The ball must be stationary before being kicked.

2.8 GOAL KICKS (continued)

  • All defending players shall be at least 6 metres away from the player taking the goal kick.
  • The player taking the goal kick may elect to play the ball even if opposing players are within 6 metres.
  • A goal may be scored directly from a goal kick only against the opposing team. If the ball is kicked directly into the team’s own goal (without leaving the goal area) the goal kick is retaken.
  • Special Rule for ML6: When taking a goal kick, all the players of the opposing team must withdraw to halfway up the field. The opposition players are not to get closer until the ball is touched by a teammate of the goalkeeper taking the goal kick or goes out of play.

2.9 CORNER KICKS

  • When a player from the defending side causes the ball to go out of bounds over the goal line (but not in goal) the attacking team is awarded with a corner kick (except in ML6 v.i.).
  • Corner kicks shall be taken from the corner nearest to where the ball left the field of play.
  • A player taking the corner kick must not baulk before kicking the ball. An infringement shall result in a retake of the corner kick. If a player baulks a second time he/she shall receive a Yellow Card (See Rule 2.15) and the defending team is awarded a goal kick.
  • All defending players must be inside the goal area and on the goal line standing two players on either side of the goal. The defending players cannot move until the corner kick has been taken. The defending players can block any incoming shot but must leave the goal area directly by running in a straight line. If any defending player does not make a genuine attempt to leave the goal area directly after the kick has been taken, or diverts their run out in order to stop a goal attempt; a retake of the corner kick will be ordered (unless a goal has been scored). A second infringement from any defending player in the retake will result in the issue of a Yellow Card to that player, and a retake of the corner kick will be ordered by the referee (unless a goal has been scored).
  • A goal may be scored directly from a corner only against the opposing team. If the ball is kicked directly into the team’s own goal a corner is awarded to the opposing team.
  • Special Rule for ML6: there are no corners. Instead a goal kick is awarded.

2.10 INFRINGEMENTS

A minor infringement during play shall result in a free kick awarded to the opposite team to that which caused the infringement. A serious infringement during play shall result in the offending player receiving either a yellow or red card (see Rule 2.15) An infringement that denies an obvious goal scoring opportunity, where the referee issues the offending player with either a Yellow or Red card, shall also result in a Penalty Goal automatically awarded to the opposite team to that which caused the infringement.

2.11 FREE KICKS

All free kicks are direct; i.e. a goal is awarded if the ball is kicked directly into the opponents’ goal. However if the ball is kicked directly into the team’s own goal a corner is awarded to the opposing team. All defending players shall be at least 6 metres away from the player taking the free kick. The player taking the free kick may elect to play the ball even if opposing players are within 6 metres. Any free kicks awarded to an attacking side within 6 metres of the goal area must be taken back to a spot so as to be 6 metres from the edge of the goal area (i.e. no closer than 12 metres to the centre of the goal) using an extension of the line from the centre of the goal to the point of the infringement.

2.12 OFFSIDE PLAY

There is no offside but deliberately placing a player or players in a blatantly offside position is contrary to the Spirit of the Game and is considered to be 'Unsportsmanlike Conduct'. Players who continue to play in an offside position can be warned by the Referee with the option of a free kick awarded to the defending team.

2.13 BACK-PASSES TO GOALKEEPER

  • When the ball is passed back by a teammate, the goalkeeper may not touch the ball with his/her hand/arm or kick the ball more than once inside the goal area.
  • Any infringement of this Rule will result in a free kick awarded to the opposing team at a point 6 metres outside the goal area and directly in front of the centre of the goal.
  • Special Rule for ML6: back-pass rule does not apply. That is, a goalkeeper is allowed to pick the ball or kick the ball more than once inside the goal area after it is intentionally passed back into the goal area.

2.14 SUBSTITUTIONS (INTERCHANGES)

  • There are unlimited interchanges, within reason, permitted during the match.
  • Interchange may only take place during a stoppage in play (e.g. corners, free kick, etc.).
  • Prior to interchange the team must inform the referee that it wants to make an interchange.
  • The interchange requires the referee's approval.
  • Excessive and time wasting Interchanges will not be allowed and this shall be at the discretion of the referee.
  • When permitted by the referee a player being substituted shall leave the field of play, and the goalkeeper shall move into the general field of play, and the substitute player shall move into the goalkeeping position.
  • The substituting player must enter the field of play from the corner of the field nearest to his/her own goal.
  • Only one substitution per team is allowed at any one time except at half-time when more than one substitution is allowed.
  • No field player may change with the goalkeeper, except when a team has no reserves or at half-time.

2.15 MISCONDUCT

The definition and rules of Fouls and Misconduct are the same as those described in the FIFA Rule Book. The following variations apply:

Yellow Card: 5 minutes off-field suspension. No substitution is allowed for that player during the 5-minute period. Whenever a player accumulates 3 Yellow Cards in a Competition Season a minimum 1 match suspension will be imposed and the player will be required to attend a Judiciary hearing unless otherwise advised by the Executive Committee of Bosco Summer Soccer. A longer suspension may be imposed.
Red Card: Off-field suspension for the rest of the match. No substitution is allowed for that player in this Match. A Red-Carded player will serve a minimum 1 match suspension and the player will be required to attend a Judiciary hearing unless otherwise advised by the Executive Committee of Bosco Summer Soccer. A longer suspension may be imposed.

  • Any tackle that severely endangers the safety of an opponent will be sanctioned as Serious Foul Play. This is a Red Card offence and a free kick shall be awarded to the tackled player’s team.
  • Slide tackles are considered to endanger the safety of an opponent and will be sanctioned as Foul Play. This is a Yellow Card offence and a free kick shall be awarded to the tackled player’s team. The referee has the option of issuing a Red Card for a slide tackle if that tackle is deemed as Serious Foul Play.
  • Any other blatant or premeditated tackle which endangers the safety of an opponent will be sanctioned as Foul Play. This is a Yellow Card offence and a free kick shall be awarded to the tackled player’s team.
  • A team can continue to play with a minimum of three (3) players as long as there is a person with a Yellow Card eligible to re-enter the Match bringing the number of players back to the minimum four (4).
  • If a team receives Red Cards such that only three players remain, the match automatically becomes forfeited.
  • Any on-field or off-field incident that the Committee considered as having brought Bosco Summer Soccer into disrepute may result in disciplinary action for the player(s) or team(s) concerned and may also incur a deduction of competition points. See Part 3: Code of Conduct for additional details.

Part 1: Game Format Part 3. Code of Conduct